Definition errors
These references prevent the game from running safely.
- No ruleset is available.
- The active ruleset has no phases.
Things to finish
These do not necessarily prevent a playtest.
- No actions have been defined.
- No effects have been defined.
- No piece types have been defined.
- No board or player setup has been configured.
0
Stats
0
Effects
0
Piece Types
0
Pieces
0
Actions
0
Phases
0
Windows
Build the game
Existing editors are retained while authoring is rebuilt around the runtime definition.
1. Game & Stats
Identity, players, categories, mechanics, and runtime values.
2. Pieces
Piece types, templates, concrete pieces, attributes, costs, and relationships.
3. Effects & Actions
Define reusable state changes, then compose them into player and system actions.
4. Rules & Timeline
Rounds contain phases; phases contain ordered windows; windows expose legal actions.
5. Setup
Lay out the main game area and reusable player areas with defined piece types.
6. Playtest
Run the compiled definition and inspect every state change in the session log.
Runtime definition
One canonical document compiled from the current editors.
- Schema
- v1
- Ruleset
- None
- Rules version
- —
- Round order
- —
Inspect compiled JSON
{
"schema_version": 1,
"game": {
"id": 7,
"name": "Untitled Game",
"key": "untitled-game-3541",
"status": "draft",
"description": null,
"players": {
"min": 1,
"max": 4
},
"play_time": {
"min": 30,
"max": 60,
"per_player": null
},
"categories": [],
"mechanics": []
},
"stats": [],
"triggers": [],
"effects": [],
"statuses": [],
"piece_types": [],
"pieces": [],
"actions": [],
"rules": [],
"setup": []
}