H
Basic Card Game
basic-card-game
•
Published
Studio
Theme
Save
Section 4: Effects
Select an effect from the sidebar to edit its details.
Save
Effect Name
Key
Summary:
Basic Info
Targeting
Conditions
Operation
Timing
Stacking & Rules
Visibility
Variables
Advanced
Basic Info
Flavor Text
+{X} Score
Targeting
Target
Self
Source
Selected Input
Piece
Player
Zone
Game State
Automatic
Multiple Targets
Scope
Single
Multiple
All Valid
Random Valid
Area / Radius
Zone
Global
Quantity / Min-Max
Operation
Operation
Add
Subtract
Multiply
Divide
Set
Move
Create
Destroy
Transform
Enable
Disable
Grant
Remove
Modify
Copy
Swap
Draw
Discard
Attribute / Stat
— Select stat —
Cards In Hand
Round
Score
Value ⚙
Type
Stat
Piece
Piece Type
Zone
Game State
Resource
Rule Modifier
Timing
Timing
Immediate
On Trigger
On Phase
Turn Start
Turn End
Continuous
Delayed
On Play
Replacement Effect
Duration
Instant
Until End of Turn
Until Start of Turn
Permanent
N Turns
Conditional
While Condition True
Conditions
Conditions
Requirement
Stacking & Rules
Stack Behavior
Stackable
Unique
Refresh Duration
Replace Existing
Ignore If Present
Conflict Resolution
Last Wins
Highest Priority
Merge
Prevent
Visibility
Visibility
Hidden
Public
Owner Only
Debug Only
Show Advanced
Source Reference
Priority / Layer
Reversible
No
Yes
Piece Key
— Select piece —
Basic Point Card
Starter Deck
Starter Discard Pile
Tags
Variables
Placeholders like {x}.
Add Variable
Value
Formula
Value
Formula
Effect Name
Key
Summary:
Basic Info
Targeting
Conditions
Operation
Timing
Stacking & Rules
Visibility
Variables
Advanced
Basic Info
Flavor Text
Draw {X}
Targeting
Target
Self
Source
Selected Input
Piece
Player
Zone
Game State
Automatic
Multiple Targets
Scope
Single
Multiple
All Valid
Random Valid
Area / Radius
Zone
Global
Quantity / Min-Max
Operation
Operation
Add
Subtract
Multiply
Divide
Set
Move
Create
Destroy
Transform
Enable
Disable
Grant
Remove
Modify
Copy
Swap
Draw
Discard
Attribute / Stat
— Select stat —
Cards In Hand
Round
Score
Value ⚙
Type
Stat
Piece
Piece Type
Zone
Game State
Resource
Rule Modifier
Timing
Timing
Immediate
On Trigger
On Phase
Turn Start
Turn End
Continuous
Delayed
On Play
Replacement Effect
Duration
Instant
Until End of Turn
Until Start of Turn
Permanent
N Turns
Conditional
While Condition True
Conditions
Conditions
Requirement
Stacking & Rules
Stack Behavior
Stackable
Unique
Refresh Duration
Replace Existing
Ignore If Present
Conflict Resolution
Last Wins
Highest Priority
Merge
Prevent
Visibility
Visibility
Hidden
Public
Owner Only
Debug Only
Show Advanced
Source Reference
Priority / Layer
Reversible
No
Yes
Piece Key
— Select piece —
Basic Point Card
Starter Deck
Starter Discard Pile
Tags
Variables
Placeholders like {x}.
Add Variable
Value
Formula
Value
Formula
Effect Name
Key
Summary:
Basic Info
Targeting
Conditions
Operation
Timing
Stacking & Rules
Visibility
Variables
Advanced
Basic Info
Flavor Text
-{X} Hand
Targeting
Target
Self
Source
Selected Input
Piece
Player
Zone
Game State
Automatic
Multiple Targets
Scope
Single
Multiple
All Valid
Random Valid
Area / Radius
Zone
Global
Quantity / Min-Max
Operation
Operation
Add
Subtract
Multiply
Divide
Set
Move
Create
Destroy
Transform
Enable
Disable
Grant
Remove
Modify
Copy
Swap
Draw
Discard
Attribute / Stat
— Select stat —
Cards In Hand
Round
Score
Value ⚙
Type
Stat
Piece
Piece Type
Zone
Game State
Resource
Rule Modifier
Timing
Timing
Immediate
On Trigger
On Phase
Turn Start
Turn End
Continuous
Delayed
On Play
Replacement Effect
Duration
Instant
Until End of Turn
Until Start of Turn
Permanent
N Turns
Conditional
While Condition True
Conditions
Conditions
Requirement
Stacking & Rules
Stack Behavior
Stackable
Unique
Refresh Duration
Replace Existing
Ignore If Present
Conflict Resolution
Last Wins
Highest Priority
Merge
Prevent
Visibility
Visibility
Hidden
Public
Owner Only
Debug Only
Show Advanced
Source Reference
Priority / Layer
Reversible
No
Yes
Piece Key
— Select piece —
Basic Point Card
Starter Deck
Starter Discard Pile
Tags
Variables
Placeholders like {x}.
Add Variable
Value
Formula
Value
Formula
Effect Name
Key
Summary:
Basic Info
Targeting
Conditions
Operation
Timing
Stacking & Rules
Visibility
Variables
Advanced
Basic Info
Flavor Text
Targeting
Target
Self
Source
Selected Input
Piece
Player
Zone
Game State
Automatic
Multiple Targets
Scope
Single
Multiple
All Valid
Random Valid
Area / Radius
Zone
Global
Quantity / Min-Max
Operation
Operation
Add
Subtract
Multiply
Divide
Set
Move
Create
Destroy
Transform
Enable
Disable
Grant
Remove
Modify
Copy
Swap
Draw
Discard
Attribute / Stat
— Select stat —
Cards In Hand
Round
Score
Value ⚙
Type
Stat
Piece
Piece Type
Zone
Game State
Resource
Rule Modifier
Timing
Timing
Immediate
On Trigger
On Phase
Turn Start
Turn End
Continuous
Delayed
On Play
Replacement Effect
Duration
Instant
Until End of Turn
Until Start of Turn
Permanent
N Turns
Conditional
While Condition True
Conditions
Conditions
Requirement
Stacking & Rules
Stack Behavior
Stackable
Unique
Refresh Duration
Replace Existing
Ignore If Present
Conflict Resolution
Last Wins
Highest Priority
Merge
Prevent
Visibility
Visibility
Hidden
Public
Owner Only
Debug Only
Show Advanced
Source Reference
Priority / Layer
Reversible
No
Yes
Piece Key
— Select piece —
Basic Point Card
Starter Deck
Starter Discard Pile
Tags
Variables
Placeholders like {x}.
Add Variable
Value
Formula